LUCS took part in the Wallenberg Network Initiative conference Culture Brain Learning took Place in Lund, November 19-21.
Educational Technology Group (ETG) was presented in the talk by Daniel Schwartz, Stanford University, on the collaboration around novel generation educational software for early math featuring the two play-&-learn games: Critter Corral and Magical Garden.
The two play-&-learn games were also demonstrated on-line.
Educational Technology Group (ETG) and Lars Hall respectively also participated in the poster session.
> Watch ETG poster

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From the Conference:

Presentation by Daniel Schwartz, Stanford University, on the collaboration around novel generation educational software for early math including two play-&-learn games: Critter Corral and Magical Garden.
– Contrasting standard educational apps with novel generation educational software in terms of informative feedback, scaffolding and support for learning processes.
– Discussing the gains in terms of socio-cognitive mechanisms + showing an example from Magical Garden research testifying how young children are better at focussing their attention when using Magical Garden compared to when performing standardized test of attentional capacities.
– Showing hard facts on educational gains from Critter Corral (featuring novel generation intelligent educational software).
– Problematizing the challenge of getting this through to schools: the educational difference between standard apps and novel generation intelligent educational software.

On-line demonstrations of the two play-&-learn games.
– Visitors could try out the two educational games, with Critter Corral in an American and a Swedish version.
– We were asked when Magical Garden will get translated into English (and German and Finnish). The answer is: Already next year (we hope). During spring 2015, large-scale testing in Sweden will be conducted and thereafter we are planning cross-cultural research collaborations involving Magical Garden.