Gulz, A., Haake, M., Hansson, K., Sahlén, B. & Willstedt-Svensson, U. (2010). ”Digitaliserad Trog-2 med manipulerad talhastighet. ” Nationell konferens logopedi 18 – 19 november 2010, Jönköping.

Gulz, A., & Haake, M. (2010) Challenging Gender Stereotypes using Virtual Pedagogical Characters. In: Goodman, S. Booth, S. & G. Kirkup (Eds.), Gender Issues in Learning and Working with Information Technology: Social Constructs and Cultural Contexts, IGI Global.

Silvervarg, A., Gulz A. & Sjödén, B. (2010). Design for off-task interaction – Rethinking pedagogy in technology enhanced learning, The 10th IEEE International Conference on Advanced Learning Technologies, 5-7 July, Tunisia.

Silvervarg, A. & Jönsson, A (2010). Towards a conversational pedagogical agent capable of affecting attitudes and self-efficacy. Proceedings of the Second Workshop on Natural Language Processing in Support of Learning: Metrics, Feedback and Connectivity, September 14, Bucharest, Romania, 2010.

Silvervarg, A. (2010). Development Methods for a Social Conversational Agent in a Virtual Learning Environment with an Educational Math Game. Proceedings of ED-MEDIA – World Conference on Educational Multimedia, Hypermedia & Telecommunications, Toronto, Canada, June 28-30, 2010.

Sjödén, B., Silvervarg, A., Veletsianos, G., Haake, M. & Gulz A. (2010). Extending an educational math game with a pedagogical conversational agent – facing design challenges. ITEC2010, 1st International Conference on Interdisciplinary Research on Technology, Education and Communication. 25-27 May, Belgium. http://www.Kueleuven-kortrijk.be/itec2010

Silvervarg, A., Gulz A. Sjödén, B. & Haake, M. & (2010). Designing a Teachable Agent with Social Intelligence. Intelligent Virtual Agents, 2010.


2009

Gulz, A., & Haake, M. (2009). Virtuella rollmodeller och androgynitetens potential. In: J. Linderoth. R. Säljö, & U. P.Lundgren (Eds.), Individen, tekniken och lärande. (In Swedish). Carlssons bokförlag.

• Haake, M. (2009). Embodied Pedagogical Agents: From Visual Impact to Pedagogical Implications. Ph Thesis, Lund University, MediaTryck, Lund, Sweden. http://wwwold.eat.lth.se/personal/magnus/

Gulz, A., & Haake, M. (2009). Benefits of Digital Pedagogical Characters – A Learning Style Perspective. The Open Education Journal, 2, 34-41.

Haake, M. & Gulz, A. (2009). A Look at the Roles of Look & Roles in Embodied Pedagogical Agents – a User Preference Perspective, International Journal of Artificial Intelligence in Education, 19 (1).

Labbé, D., Haake, M. & Gulz, A. (manuscript). Avatar Appearance in Computer Supported Learning.

Lindström, P., Pareto, L., Haake, M. & Gulz, A. (manuscript). Affective engagement in teachable agents.

• Folke-Fichtelius, M. (2009) (red.): Medverkan i två kapitel – ”Datorspelets mening och potential” samt ”Gränsöverskidande IT-roller”, s. 139-150 och s. 152-168. Carlssons förlag.


2008

Gulz, A. (2008). Researching Virtual Environments and Virtual Characters. In: Gärdenfors, P. & A. Wallin (Eds.), A Smorgasbord of Cognitive Science, pp 13-31 , Nya Doxa, Nora.

• Gulz, A., Magnusson, C., Malmborg, L., Eftring, H., Jönsson, B. & Tollmar, K. (Eds.): (2008). Proceedings of the 5th Nordic Conference on Human-Computer Interaction 2008. ACM International Conference Proceeding Series 358 ACM 2008.

Haake, M. & Gulz, A. (2008). Visual Stereotypes and Virtual Pedagogical Agents. Educational Technology and Society, 11(4), 1-15.

Gulz, A. (2008). Rollmodeller & förebilder – om potentialen i digitala miljöer (in Swedish). In: Anthology for the Leadership Programe AKKA2, Lund Univ.

Lindström, P. & A. Gulz (2008): ”Catching Eureka on the Fly”. Proceedings of the AAAI 2008 Spring Symposium, Stanford.

• Haake, M., Vallinder, A., Altmejd, A. & Gulz, A. (2008): “Design for learner engagement – a look at agent sociability”. Idec III, at NordiCHI 2008.

Gulz, A. (2008): ”Kognition, virtualitet och interaktion”. Course compendium, LUCS, Lund University.


2007

Gulz, A., M Haake & B. Tärning (2007): “Visual Gender and its Motivational and Cognitive Effects – a user Study”. Lund University Cognitive Studies, 137.

• Gulz, A. & M Haake (2007): “ICT, learning and the potential of androgynity”. Educational Conference (pedagogisk utvecklingskonferens), Lund University, Sept 2007.

Gulz, A., Ahlnèr, F. & Haake, M. (2007) Visual femininity and masculinity in synthetic characters & patterns of affect. In: Paiva, A., Prada. R., & Picard, R. (Eds.): Proceedings of the Second International Conference on Affective Computing and Intelligent Interaction (ACII 2007), Springer-Verlag, pp. 654-665.

• Gulz, A.,, M Haake & B. Tärning (2007): “Challenging Gender Stereotypes using Virtual Pedagogical Characters”. GLIT – Gender, Learning and Information Technology – Conference, Helsingborg, Aug 2007.

Johansson, P, Hall, L., Gulz, A., Haake, M. & Watanabe, K. (2007) Choice Blindness and Trust in the Virtual World, Technical report of Institute of Electronics, Information and Communication Engineers. (IEICE), Human Information Proceessing (HIP), Vol.107, No.60, pp. 83-86.

Lindström, P. & A Gulz (2007): “Catching eureka on the fly”. Proceedings EuroCogSci 07.

Haake, M. & A Gulz (2007): “Virtual Pedagogical Agents: Stylisation for Engagement”. Interfaces Magazine 70, Spring 2007, 12-13. http://www.bcs-hci.org.uk/interfaces/interfaces70.pdf


2006

Gulz, A. & M Haake (2006): “Pedagogical agents – design guide lines regarding visual appearance and pedagogical roles”. IV International Conference on Multimedia and ICT in Education (M-ICTE2006), Sevilla.

• Haake, M. (2006). Virtual Pedagogical Agents – Beyond the Constraints of the Computational Approach. Licentiate Thesis, Lund University, MediaTryck, Lund, Sweden. http://wwwold.eat.lth.se/personal/magnus/

• Gulz, A. & M Haake (2006): ”Virtual Pedagogical Agents: Naturalism vs. Stylization”, Intelligent Virtual Agents, Springer, 455.

Gulz, A. & M Haake (2006): “Visual Design of Virtual Pedagogical Agents: Naturalism versus Stylization in Static Appearance”. NordiChi 2006.

• Gustavsson, M., Balkenius. C. & C. Gulz, A. (manuscript): Making Agents Less Annoying: Towards an Animated Agent that Responds to Social Cues

Gulz, A. & M Haake (2006): “Design of animated pedagogical agents – a look at their look and visual form”. International Journal of Human-Computer Studies, 64(4), 322-339.


2005

Gulz, A. (2005): “Social Enrichment by Virtual Characters – Differential Benefits” Journal of Computer Assisted Learning 21, 6 (2005), 405-418.

• Gulz, A. & M Haake (2005): “Social and visual style in virtual pedagogical agents”. UM-05 workshop on “Adapting the Interaction Style to Affective Factors”.

• Gulz, A. & M Haake (2005): “Aesthetic stereotypes and virtual pedagogical agents”. International Conference on ICT, Media & Learning, Copenhagen, 2005.

• Haake, M. & A Gulz (2005): “A Look at the Roles of Look & Roles in Virtual Pedagogical Agent”, Conference on Intelligent User Interfaces, IUI, 2006

• Gustavsson, M., Balkenius. C. & C. Gulz, A. (2005): Making Agents Less Annoying: Towards an Animated Agent that Responds to Social Cues. Under review for International Journal of Human-Computer Studies


1999-2004

Gulz, A. (2004): ”Benefits of Virtual Characters in Computer Based Learning Environments: Claims and Evidence”. International Journal of Artificial Intelligence in Education 14, pp 313-334, IOS Press.

• Gulz, A. & M Haake (2004): “Animated pedagogical agents – a look at the roles of looks and roles”. Workshop of Intelligent Interfaces, Maj 2004.

• Gulz, A. (2004): ”Virtuella virtuoser ökar motivationen”. Axess, nr 1 2004, s. 6-7.

Gulz, A. (2003): “Thinking Styles and Socially Enriched Learning Material: Differential Effects on Motivation and Memory Performance”. Lund University Cognitive Studies, 102.

Gulz, A. (2002): “Spatially Oriented and Person Oriented Thinking – Implications for User Interface Design”. Education and Information Technologies, Volume 7, Number 1, pp 67-80.

• Gulz, A. (2001/2002): ”IT i skolan – mer yta än innehåll” Moderna Tider, Årgång 12. Nr 134/135

• Gulz, A. (2001): ”Den elektroniska ångvälten, ” Sydsvenska Dagbladets kultursida, 4/12

• Gulz, A. (2001): ”Skolan är ingen filial till nöjesbranschen”, Sydsvenska Dagbladets kultursida, 19/3.

• Gulz, A. (2000): ”Matematikmultimedia – visuell seger och verbal förlust?”, Computer Sweden, 8/11

• Gulz, A. (2000): ”Universitetsfortbildarens snäva perspektiv”, Sydsvenska Dagbladets kultursida, 20/12.

• Gulz, A. (2000): ”Lurendrejeri och bluff i kunskapsjakten”, Sydsvenska Dagbladets kultursida, 1/12

• Gulz, A. (1999): ”Hur homogent är det mänskliga tänkandet?” (1999). Festskrift till Peter Gärdenfors. http://www.lucs.lu.se/spinning/categories/cognitive/Gulz/index.html.

• Gulz, A. (1999): ”Samma IT-pedagogik för alla?” (1999). Manus.

• Gulz, A. (1999): ”Does one size fit all?’ – kognitiv variation och IT”. Human IT 2/99, s. 61-73