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ETG – Featured Concepts: Explore & Support



Exploring & Supporting Learning and Education by Smart Technology

The R&D (research and development) carried out by the Educational technology group has two goals.

The first goal is to develop and make use of educational technology systems to find out more about learning:
– At what age can a child learn for herself by teaching someone else and how does this relate to the development of a capability to solve false belief tasks, understand that there are different perspectives, inhibitory functions, etc?
– Is it possible to support the development of number sense in young children by a Teachable-Agent game? What role does, in that case, the social interaction have for children’s motivation and performance?
– How do different students behave when they do not make progress?
– How do they make meaning of situations of non-progress and their own behaviour in these?
– Can thinking strategies in situations of non-progress be influenced by different pedagogical approaches?
– Can a chat-with-your-TA-option in a math learning game increase interest for and appreciation of the game for some students (and which)?
– Will there be differences in history learning for two groups of 10-11 year olds that both teach a digital tutee (TA), but one group having a regular TA and the other a “trouble-maker” TA?
– How important is the precise timing between speech and gesture for an addressee’s ability to understand what is communicated? How important is it for children with hearing disabilities?
– How important is it for children with autism?

The second goal is to actually come up with educational technology systems with a real-world value as practical pedagogical tools, reflecting the knowledge we gained through our research.

Our strands of research and development are twofold: the first strand concerns the broad population of students (and teachers) within school, K-9. The second and more novel strand targets children and young people with communicative and learning difficulties.